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7.  Equipment (5)

7.4. Armor

It is rather advisable to wear some kind of armor when entering battle.

Armor can reduce the damage a hit by your opponent effects on you, and that might be the difference between surviving a battle and dying in it.

Unfortunately there is a clear disadvantage to wearing armor at all times (and even in battle), since most types are rather heavy and unwieldy, not to mention hot. Furthermore they require a lot of maintenance (keeping leather armor supple, for instance, or keeping the joints of plate armor mobile); without it they lose their effectiveness or become impossible to wear.

 

7.4.1. Definitions of Armor Characteristics

In the RPG we use a few values to describe each type of armor’s effectiveness. They are listed below.

 

Attack Penalty (AP):

Armor offers protection which is indicated by this value. The opponent has to deduct the AP from his attack value (cf. 8. Combat) and may only then roll the dice for his attack.

(An example: The opponent of a PC uses a longsword, on which he has achieved an attack value of 80. The PC wears a field plate armor with an AP of –65. Therefore the opponent has to subtract 65 points from his attack value (80 – 65), which leaves him with an attack value of 15. The attack roll consists of a percentage check against the attack value; the opponent has to roll less or equal than 15 in order to hit the PC. In the latter case, the PC would have to parry; if the opponent’s roll is higher than 16, the PC doesn’t suffer any damage.)

 

Defense Penalty (DP):

Although a good armor offers good protection, it carries the disadvantage that the character cannot easily move while wearing it. That also means that his agility suffers.

The DP reduces the agility bonus. The bonus can fall to 0, but never below.

(A character with a normal agility bonus of +7 who wears field plate armor with a DP of –10 has now an agility bonus of 0 – instead of –3.)

 

Structure Points (SP):

As tough as the armor might look, it hardly is indestructible. Each successful hit of a character is also suffered by the armor (logically, since it has to be pierced before the character can be). Once the SP reach 0, the armor has been destroyed and offers no protection anymore (cf. 8. Combat).

 

Armor

Cost Weight Attack Penalty Defense Penalty Structure Points

Banded Mail

300 gp 35 -50 -5 190

Brigandine

180 gp 35 -40 -3 200

Chain Mail

110 gp 40 -30 -2 280

Full Plate

7,000 gp 70 -75 -10 550

Hide Armor

25 gp 15 -15 - 160

Leather Armor

10 gp 15 -15 - 150

Padded Armor

10 gp 10 -10 - 120

Plate Mail

900 gp 50 -60 -10 500

Ring Mail

150 gp 30 -20 -1 180

Scale Mail

150 gp 40 -25 -1 200

Splint Mail

100 gp 40 -50 -6 250

Studded Leather

30 gp 25 -20 - 180

Wood / Bone Armor

40 gp 20 -10 - 120

Table 18: Armor

 

7.4.2. Types of Armor

Following are brief descriptions of the various types of armor.

Banded Mail

Metal strips are horizontally overlapping

 

Brigandine

Small metal plates have been sewn onto simple clothing, like shirt. Covered by leather.

 

Chain Mail

Small metal rings have been worked together

 

Full Plate

Large metal plates, with metal joints; i.e. the classic armor of a knight

 

Hide Armor

One of the simplest kinds of armor, it is fashioned from the hide of a beast (not cured leather)

 

Leather Armor

Breast armor of cured leather, the rest is enhanced leather or padded cloth

 

Padded Armor

Several layers of leather and padding are arrayed over each other

 

Plate Mail

Large metal plates protecting chest, arms and legs. There are no metal joints, the wearer has to make do with leather or chain mail joints, which offer less protection

 

Ring Mail

Large metal rings sewn onto a leather base

 

Scale Mail

Overlapping metal plates, like fish scales

 

Splint Mail

Variant of Banded Mail; here the strips are arrayed vertically

 

Studded Leather

Supple leather armor, onto which many metal studs have been sewn

 

Wood / Bone Armor

This type of armor is rarely employed. Native Americans used to create a richly decorated breast armor from pieces of bone. Armor of this category can also be fashioned from tree bark.

 

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