Player's Handbook

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7.  Equipment (4)

7.3. Weapons (continued)

7.3.1. Description of Weapons

Please note that we only provide the descriptions of those weapons that are somewhat exotic and not common knowledge. (If we should have overlooked a weapon, please write to Also do that if you have additional information that you feel would be suitable. Thank you.)


Belaying Pin

Club-like object that is used on ships to fix ropes. A belaying pin is the most readily available weapon on a ship.



This sword can only be used two-handed. Its origin is the highlands of Scotland where it was a traditional weapon.



This is a heavy blade with a broad and rounded tip.



The traditional sword of the samura has only one sharp edge on its blade and is very sharply honed.



A short but broad blade – it is shorter than a knife.


Military Fork

This is a long pole at the end of which are two sharp tips.


Parrying Dagger

This dagger has two sidebars (V-shaped) to better deflect and block a blow from a sword. (The sword’s blade is caught between the V formed by the blade and one of the sidebars.)



(Also known as a blackjack) This is a small bag (or the likes) filled with heavy and hard objects, e.g. coins. It’s commonly used by thieves who hit their victim over the head to render him unconscious.



A curved sword with a wicked edge. Since it has no particularly honed tip, it is a striking weapon rather than one for stabbing.



A dagger with an extremely thin blade.


War Club

This club has been spiked with metal nails and/or shards, which makes it a cruel weapon that tears open the opponent’s flesh.



It’s lighter and better weighted than a sledgehammer, often equipped with a short blade on one side.


7.3.2. Weapon Categories

As you can see, we have categorized each of the weapons in the above list. Here we will explain a little more about these categories.

Sword (S)

Swords are fairly common, therefore a wide variety of shapes has sprung up. Almost any civilization has created its own brand of sword, such as the Scottish claymore or the Turkish scimitar of the real world. They range from thin-bladed weapons such as the rapier to the heavy, broad two-hander swords. On the other hand, a falchion, scimitar or saber are noteworthy for their curved blade.

(Game Note: Short sword and gladius can be used with the same attack value since the weapons are highly similar.)


Axe (A)

Axes are less commonly used – although they are the typical weapon of choice of dwarves.

The main difference is whether an axe has one or two edges:

Handaxes generally have a single edge and are used more as tools than weapons.

Battle axes have either single or double edges (such as the two-handed axe); by their name, they are obviously intended for combat.


Blunt (B)

Blunt weapons effect their damage through the force of their impact instead of a honed edge. In general they are quite simple, such as a club or a quarterstaff. Their advantage is that they spread their damage on a wider area.


Blade Weapons (BW)

These are bladed weapons that do not belong to the group of swords. To these belong knives and daggers. Varieties are sickles and machetes.

(Game Note: dagger, parrying dagger and stiletto can be used with the same attack value since the weapons are highly similar.)


Charging (C)

These are employed when mounted on riding beasts, preferably when moving at high speeds. The fighter charges the enemy on a horse.

The simplest form are lances.


Non-Lethal (N)

While most of the other weapons have the clear intent to kill the opponent, these are more intended to incapacitate the enemy – either through pain (whip), or a knock-out (sap), or to capture the enemy (e.g. net or lasso).


Polearm (P)

Their commonality is that they consist of a long pole with an effective end (a sharp point, such as a spear, or a blade such as a halbard), and therefore have to be used two-handed. Usually large and heavy, they are quite unwieldy. On the other hand, they offer the advantage of having a wide range.

Of course their usage differs thoroughly: a spear is jabbed forward, using its tip, while a halbard for instance is swept sideways, using its bladed axehead.


Piercing (PI)

These stabbing weapons have a very small area of effect, that is their major distinction. Weapons of this type are e.g. military forks put also the traditional peasant’s weapon, the (pitch)fork.


Projectile Weapons (SH for shooting)

These projectile weapons require ammunition to work, such as crossbows that would at best count as blunt weapons without any quarrels to be fired.


Throwing (T)

The weapons in this category have the advantage of being usable in close combat as well.

Exceptions are the chakram, dart and shuriken which have to be thrown to cause damaging effect.

(Game Note: The pilum is a variant of the javelin; therefore the same attack value can be employed.)

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