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7.  Equipment (3)

7.3. Weapons

Weapons are a common sight on Gushémal, not only in the dangerous countryside but also in the cities (which sometimes can be at least as dangerous). Although some people may lead entire lives without ever having to resort to violence, they usually have at least a passing understanding of weapons.

Those who intend to take up the life of an adventurer and brave the wild and untamed regions of the world definitely have to know their way around a weapon. (Or have a few magical spells at their disposal, if they happen to be wizards.)

 

There are several types of weapons, such as swords, pole arms, bows, etc. They differ both in appearance and function. (We will deal with their functions regarding the game in Chapter 8. Combat.)

 

Player Tips

We recommend that your character carry more than one weapon. For one thing you should remember that a sword isn’t a long-range weapon, so you are likely to limit yourself unnecessarily. Your character should be able to carry a bow and arrows or a few throwing knives as well, which should be useful in reducing the number of enemies before direct combat is joined.

For another thing, there are several possibilities in a campaign how your character might lose a weapon. Let’s just imagine the character is crossing a stream over a narrow bridge, sword in hand – a gust of wind catches the bridge; the character stumbles, instinctively grasps for the holding ropes… and can watch his sword plummet into the stream below.

In such a case, it is helpful to have a backup weapon available. (Due to the weight and size it is probably not feasible to carry a second sword with you, unless you ride a horse.)

 

  Name Weapon Category Price Weight Range Factor Damage Range
B

Bastard sword

S 80 gp 9 lbs 2   -
 

One- handed

S - - 2 2d10+2 -
 

Two-handed

S - - 2 2d10+5 -
 

Battle Axe

A 45 gp 7 lbs 2 2d10+4 -
 

Belaying Pin

B 4 sp 3 lbs 1 1d10+3 -
 

Blowgun

SH 1 gp 1 lb 10 - 30 yds
 

Barbed Dart

- 5 sp + - 2 -
 

Bolas

T/B 2 gp 3 lbs 6 1d10 30 yds
 

Boomerang

T/B 3 gp 2 lbs 5 1d10 25 yds
 

Broad sword

S 85 gp 5 lbs 2 2d10 -
C

Caltrop

- 1 sp + - 2 -
 

Chain

B 2 gp 4 lbs 2 1d10 -
 

Chakram

T/BW 90 gp 2 lbs 6 1d10 10 yds
 

Claymore

S 150 gp 8 lbs 2 2d10+5 -
 

Club

B 4 sp 3 lbs 1 1d10+5 -
 

Crossbow, Hand

SH 140 gp 2 lbs 7 1d10+6 60 yds
 

Hand quarrel

- 25 sp + - - -
 

Crossbow, Heavy

SH 130 gp 12 lbs 20 2d10+6 240 yds
 

Heavy quarrel

- 25 sp + - - -
 

Crossbow, Light

- 90 gp 7 lbs 20 2d10+3 180 yds
 

Light quarrel

- 25 sp + - - -
 

Cutlass

S 60 gp 4 lbs 2 2d10 -
D

Dagger

BW 60 sp 1 lb 1 1d10+1 20 yds
 

Dagger, Bone

BW 10 sp 1 lb 1 1d10-1 20 yds
 

Dagger, Stone

BW 10 sp 1 lb 1 1d10 20 yds
 

Dart

T 30 sp 0.1 lbs 5 1d10-1 20 yds
F

Falchion

S 40 gp 8 lbs 2 2d10 -
 

Flail, Footman's

B 1 gp 15 lbs 2 2d10+2 -
 

Flail, Grain

B 1 gp 5 lbs 2 1d10+2 -
 

Flail, Horseman's

B 1 gp 5 lbs 2 1d10+5 -
 

Fork

P/PI 60 sp 6 lbs 2 1d10+4 -
G

Gaff / Hook

- 3 gp 1 lbs 1 1d10-1 -
 

Gladius

S 35 gp 3 ls 1 1d10+6 -
 

Great Club, spiked

PI 1 gp 15 lbs 2 2d10+5 -
H

Hammer

B 1 gp 4 lbs 1 1d10+3 -
 

Hand Axe / Throwing Axe

T/A 2 gp 4 lbs 2 1d10+6 -
 

Harpune

T 5 gp 5 lbs 2 1d10+2 30 yds
 

Harpune, Bone

T 2 gp 4 lbs 2 1d10 30 yds
 

Hatchet

BW 4 gp 3 lbs 2 1d10+4 -
J

Javelin

T 90 sp 2 lbs 10 2d10+3 60 yds
 

Javelin, Stone

T 30 sp 2 lbs 10 2d10+1 50 yds
K

Katana

S 1,000 gp 6 lbs 2 - -
 

One-handed

S - - 2 2d10+4 -
 

Two-handed

S - - 2 2d10+8 -
 

Katar

BW 15 gp 1 lb 1 1d10+2 -
 

Knife

BW 25 sp 1/2 lbs 1 1d10 20 yds
 

Knife, Bone

BW 10 sp 1/2 lbs 1 1d10-2 20 yds
 

Knife, Stone

BW 10 sp 1/2 lbs 1 1d10-1 20 yds
L

Lance, Heavy

C 50 sp 15 lbs 3 4d10 -
 

Lance, Jousting

C 20 sp 15 lbs 3 1d10 -
 

Lance, Light

C 5 gp 7 lbs 3 3d10 -
 

Lasso

N 30 sp 3 lbs 3 1 10 yds
 

Longbow

SH 110 gp 4 lbs 25 2d10+2 210 yds
 

w/ flight arrow

- 10 sp + - - -
 

Long sword

S 70 gp 4 lbs 2 2d10+3 -
M

Mace, Footman's

B 10 gp 10 lbs 2 1d10+5 -
 

Mace, Horseman's

B 15 gp 6 lbs 2 1d10+3 -
 

Machete

BW 1 gp 5 lbs 1 2d10 -
 

Military fork

P/PI 10 gp 7 lbs 2 1d10+5 -
 

Morningstar

B 25 gp 10 lbs 2 2d10+4 -
N

Net

N 50 sp 10 lbs 4 1 10 yds
P

Parang or Machete

BW 1 gp 5 lbs 2 2d10 -
 

Parrying Dagger

BW 5 gp 1 lbs 1 1d10-2 -
 

Pick, Farming tool

PI 2 gp 8 lbs 2 1d10+2 -
 

Pick, Footman's

PI 20 gp 6 lbs 2 1d10+4 -
 

Pick, Horseman's

PI 15 gp 4 lbs 2 1d10+2 -
 

Pilum

T 2 gp 4 lbs 10 2d10 70 yds
 

Pry bar

B 50 sp 5 lbs 2 1d10+4 -
Q

Quarterstaff

B 30 sp 5 lbs 2 1d10+3 -
R

Rapier

S 125 gp 4 lbs 2 2d10 -
S

Sabre

S 90 gp 5 lbs 2 2d10+3 -
 

Sap

N 25 sp 1/2 lbs 1 2+sp -
 

Scimitar

S 110 gp 4 lbs 2 2d10+4 -
 

Scimitar, Great

S 150 gp 15 lbs 2 3d10+3 -
 

Scourge

N   2 lbs 1 1d10 -
 

Scythe

BW 4 gp 8 lbs 2 1d10 -
 

Shortbow

SH 80 gp 3 lbs 12 2d10+1 150 yds
 

w/ flight arrow

- 10 sp + - - -
 

Short sword

S 40 gp 3 lbs 1 1d10+4 -
 

Shuriken

T 1 gp + 4 1d10 25 yds
 

Sickle

BW 2 gp 2 lbs 1 1d10+2 -
 

Sledgehammer

B 150 sp 11 lbs 2 2d10 -
 

Sling

SH 20 sp 1 lbs 8 1d10 70 yds
 

Stone or Bullet

- -/10 cp + - - -
 

Spear

P 2 gp 5 lbs 3 - -
 

One-handed

P - - 3 2d10 -
 

Two-handed

P - - 3 2d10+2 -
 

Spear, Long

P 2 gp 8 lbs 4 2d10+2 -
 

Spear, Stone

P 50 sp 5 lbs 3 2d10 -
 

Stiletto

BW 2 gp 1/2 lbs 1 1d10 -
 

Stone Axe

A 2 gp 6 lbs 2 2d10-2 -
T

Throwing Knife

T/BW 1 gp 1/2 lbs 4 1d10 30 yds
 

Trident

P/PI 25 gp 5 lbs 2 2d10 -
 

Two-handed Sword

S 120 gp 15 lbs 2 3d10 -
 

Two-handed Axe

A 40 gp 10 lbs 2 3d10 -
W

War Club

PI/B 5 gp 6 lbs 2 2d10+1 -
 

Warhammer

B/PI 20 gp 6 lbs 2 2d10 -
 

Whip

N 5 gp 2 lbs 3 3 -

Table 17: Weapons

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