7. Equipment (2)
Pack the right items for your
campaign, that is the first rule of an adventure. (Actually, it is “grab
anything the GM mentions, maybe it’ll be useful later on,” but
you’ll learn about that later on. At the very latest when you have to
trek back through a dungeon filled with monsters who are rather unhappy
about your slaying their comrades, just to pick up an amulet that opens
the secret passage.)
For now, it’s important that
you think about what you might require on your campaign. If you are about
to explore a dungeon or cave, you’re likely to require torches (unless
your party is entirely composed of dwarves, that is.)
Never forget to buy a
container – such as a backpack – for your items. It’s rather tedious
if you are the proud owner of ten torches – but you have to carry them
under your arm because you forgot to buy a bag.
| Name |
Price |
Weight |
Notes |
|
Backpack |
5 gp |
2 lbs |
Can contain up to 40 lbs |
|
Belt pouch |
5 sp |
1/2 lbs |
Can contain up to 10 lbs |
|
Blanket |
80 sp |
2 lbs |
- |
|
Book |
150 gp |
5 lbs |
Contains 50 pages |
|
Candle |
5 cp |
1/10 lbs |
Burns for 3 hours |
|
Chalk |
2 cp |
1/100 lbs |
- |
|
Cord |
2 cp |
- |
100 yards |
|
Fishhook |
1 sp |
- |
- |
|
Flint & Steel |
10 sp |
1/10 lbs |
Light a fire without the (otherwise
required) skill |
|
Glass bottle |
20 sp |
1/2 lbs |
Can contain up to 1 litre |
|
Healer's Bag |
10 gp |
5 bls |
Contains healing herbs and bandages (+
15 % Healing skill) |
|
Iron pot |
2 gp |
10 lbs |
Small cooking pot |
|
Lantern |
150 sp |
5 lbs |
Light reaches 45 ft |
|
Magnifying glass |
15 gp |
1 lbs |
- |
|
Map / Scroll case |
1 gp |
1 lbs |
Can contain up to 20 sheets |
|
Mirror, small |
10 sp |
1/10 lbs |
- |
|
Oil lamp (per flask) |
125 cp |
1 |
Burns for 5 hours |
|
Paper (per sheet) |
1 gp |
- |
- |
|
Parchment (per sheet) |
60 sp |
- |
- |
|
Perfume (per vial) |
200 gp |
1/2 lbs |
- |
|
Quiver (Bolt or Arrow) |
1 gp |
1/2 lbs |
Can contain up to 20 arrows or bolts |
|
Quill |
25 sp |
- |
Made from a feather |
|
Rope |
30 sp |
10 lbs |
50 ft |
|
Sack, large |
4 sp |
1/2 lbs |
Can contain up to 50 lbs |
|
Sack, small |
1 sp |
1/10 lbs |
Can contain up to 10 lbs |
|
Sewing needle |
1 sp |
- |
- |
|
Whristle |
30 cp |
- |
- |
|
Soap |
2 sp |
1/2 lbs |
- |
|
Tent, large |
15 gp |
15 lbs |
Offers space for 4 persons |
|
Tent, small |
8 gp |
10 lbs |
Offers space for 2 persons |
|
Torch |
10 cp |
1/2 lbs |
Burns for 30 minutes |
|
Wax, sealing (per lb) |
10 sp |
1 lb |
Suffices for 50 seals |
|
Whetstone |
35 cp |
5 lbs |
For honing the weapons |
|
Wine- / Waterskin |
15 sp |
1 lb |
Can contain up to 3.5 litres |
|
Wine- / Waterskin (small) |
5 sp |
1 lb |
Can contain up to 1 litre |
|
Writing ink (per vial) |
5 gp |
1/10 lbs |
- |
Table
15: Items

The
following items are magically created (so-called “appliances”) and
won’t be available everywhere. (Some are extremely rare, like the
elfwood sword while the Modayrean firelighter is relatively common.)
| Name |
Price |
Weight |
Notes |
|
Elfwood Sword |
10,000 gp |
2 lbs |
Causes 4d10+3 damage; Range Factor 2 |
|
Bracers of Light |
250 gp |
1/2 lbs |
Creates cone of light for up to 30
yards |
|
Modayrean Firelighter |
100 gp |
1/10 lbs |
Creates tiny flame |
Table 16: Magical Items

Elfwood Sword
This is a legendary weapon of
elven make. Fashioned from the wood of the elftree (hence the name), they
are quite rare on Gushémal. Although there are places where elftrees are
somewhat plentiful (along the northern coast), working the elfwood is a
very difficult task – once a piece of wood is cut from the tree, it will
harden beyond any treatment within a week. The art is highly treasured –
yet no artisan of the present day could hope to reach the heights of the
elves in their Eternal Forest, when they simply grew what they needed. To
re-create an elfwood sword like the ones from the Eternal Forest is
practically impossible today.
Elfwood swords are extremely
sharp and nearly unbreakable. (In fact, only another elfwood sword could
hope to put a dent in one.) That puts them in great demand – along with
their scarcity it easily explains the high price. (Also involved in the
pricing is the fact that in some regions and nations, elfwood swords are
banned, and the possession of one is considered treason.)
Ordinarily no elfwood sword is
ever sold, it is either traded down the family line – or taken from a
slain enemy. The owner of such a sword must be in very dire circumstances
to put it out for sale!
Buying one is – perhaps –
questionable as well. After all, at that high price, you might just as
well hire a couple of mercenaries for whatever you need.
Bracers of Light
These appliances are
relatively common on Gushémal. The bracers create a pinpoint light, much
like a flashlight in the real world. There is no limit to its power (you
don’t have to change any batteries); it is activated by a touch to the
bracer’s top.
Modayrean Firelighter
Their purpose, as the name
implies, is to light fires. In general they are small metal boxes with a
button; flick them, and a tiny flame spurts from an opening. So much
easier to use than tinder boxes (and not requiring any fuel), they have
quickly spread all across Gushémal and are rather commonplace.
The appearance of a
firelighter changes in the details, the majority are plain metal, but some
have been adorned with ornaments of the most varied kinds – royal seals,
say, or other kinds of heraldry. Some are gold, some are silver, some have
been painted. (The above stated price is for the plain variety – which
might be painted. As soon as artwork is added, or precious metals used,
the price goes up.)
Every single one of the
firelighters has been produced in the mystical land of Modayre, far up
north. There isn’t much that is known about this land, except that they
produce magical appliances by the cartload – some as mundane as the
firelighters, some far more exquisite and expensive.

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