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3.  Attributes (3)

3.5. Intelligence (INT)

This value represents the strength of mind, memory and knowledge of a character. It indicates how easily the character can learn and memorize something. If a player wishes to find out whether her character has knowledge of a certain topic, she has to check the PC’s intelligence.

Please note that this applies only to common knowledge. Some areas of knowledge in this game are defined by skills (cf. 5. Skills); if the sought for piece of information is a skill, the player has to make a skill check. (An example: A player wishes to find out what kind of ritual a priest is executing, so she checks her PC’s skill of religion.)

 

Intelligence Bonus

This bonus applies to any action involving a character’s intelligence.

Intelligence Intelligence Bonus   Intelligence Intelligence Bonus
10 +1   110 +11
20 +2   120 +12
30 +3   130 +13
40 +4   140 +14
50 +5   150 +15
60 +6   160 +16
70 +7   170 +17
80 +8   180 +18
90 +9   190 +19
100 +10   200 +20

Table 6: Intelligence Bonus

The bonus increases with an increase in the character’s intelligence value. For instance when intelligence goes from 39 to 40, the bonus increases from +3 to +4.

 

3.6. Willpower (WIL)

This value defines primarily the mental strength of a character, but also the strength of his or her faith.

Of course this is most important for clerics and the faithful characters, but it has also important for other classes. Since the value of willpower does not affect the appearance of a character or is measurable in any way (for the characters), no player can claim her priest is truer to the faith than another priest higher up in the hierarchy – just because her PC’s willpower is stronger than that of the other character.

Willpower is an abstract value that serves to stake out the limits of the character.

 

This attribute is also used to indicate the character’s ability to resist mentally and will be employed to resist magical spells and spell-like effects. These spells are mostly charms, e.g. love or friendship charms, but also spells that intend to alter the PC’s mind, e.g. decrease the character’s intelligence.

The value is also used in a decidedly non-magical realm, that is the PC’s tolerance of pain. For instance if the character should be caught by the enemy and tortured to reveal an important secret, the player needs to check his character’s willpower to find out whether the character will break and tell the secret or stay silent.

 

Willpower Bonus

This is employed for skills which require mental strength.

Willpower Willpower Bonus   Willpower Willpower Bonus
10 +1   110 +11
20 +2   120 +12
30 +3   130 +13
40 +4   140 +14
50 +5   150 +15
60 +6   160 +16
70 +7   170 +17
80 +8   180 +18
90 +9   190 +19
100 +10   200 +20

Table 7: Willpower Bonus

The bonus increases with an increase in the character’s intelligence value. For instance when intelligence goes from 39 to 40, the bonus increases from +3 to +4.

Willpower Check

A check of willpower becomes necessary whenever the character’s mental resistance is challenged, e.g. by certain magical spells.

Willpower Willpower Check   Willpower Willpower Check
10 01-05   110 01-84
20 01-15   120 01-87
30 01-30   130 01-90
40 01-40   140 01-91
50 01-49   150 01-92
60 01-57   160 01-93
70 01-65   170 01-94
80 01-70   180 01-95
90 01-75   190 01-96
100 01-79   200 01-97

Table 8: Willpower Check

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