3. Attributes (2)
This value commonly represents a character’s health, as long as the PC is in top shape. It also displays the character’s hardiness and resistance to physical challenges.
Therefore this value is very interesting whenever the PC needs to move for a long time, e.g. run or swim, or whenever the character’s physical health is challenged, e.g. through sickness or poison.
This bonus is used to determine the hit points that are restored when a character regenerates naturally (per day). It is also used for certain skills and checks which require the physical constitution.
The bonus increases with an increase in the character’s intelligence value. For instance when intelligence goes from 39 to 40, the bonus increases from +3 to +4.
This check is needed when a PC’s constitution
is directly challenged in any physical form, e.g. through poison or
Table 4: Constitution Check
This value describes the basic physical attractiveness of a PC. In other words, is the person good-looking or not?
But that is not the only function of charisma. It also describes how the person appears to others in more than just the physical sense. A PC with a high charisma value might mean that the character is a very handsome individual, it might also mean that the person has leadership qualities and can inspire others.
Whichever of the two implications applies to a character has to be defined by the player during the character generation.
This bonus applies whenever a
PC’s charisma is challenged.
The bonus increases with an increase in the character’s charisma value. For instance when charisma goes from 39 to 40, the bonus increases from +3 to +4.