Go back home!

Home

Join our Forum!

Leave a message in our Guestbook!

Check out our Download section!

Sign up for our weekly newsletter!

Checkout the links we like!

Send a mail to our staff!


Read the fantastic Stories of Gushémal!

Read Travellers' Tales from the world of Gushémal!

Learn how to play the Gushémal Role-Playing Game!


 

 

Only to be read by game masters!

Index

1.    Introduction

1.1. What is a Game Master?
1.2. Tasks

1.2.1. Devise a story
1.2.2. Explaining the world to the players
1.2.3. The final decision
1.2.4. Rolling the dice in secret
1.2.5. Supervising the characters' actions
1.3. Why should I bother with all this trouble?

2.    Experience Points

2.1. For what do I award EP to the player(s)?
2.2. Class-specific EP awards
2.2.1. Fighter
2.2.2. Priest
2.2.3. Wizard
2.2.4. Thief

2.3. Docking EP
2.4. Distributing EP
2.5. Using EP

3.    Money and Equipment

3.1. Motivation
3.2. Managing the Finances
3.3. Investing the money - and establishing a home base
3.4. Slush Funds
3.5. Keeping watch over the party's equipment

4.    Combat

4.1. Making combat interesting
4.1.1. Introducting combat
4.1.2. During combat

4.2. Called attacks
4.3. Unconsciousness
4.4. Surprising opponents
4.5. Initiative

4.5.1. Magic
4.6. Hit Zones
4.6.1. Regular humanoids
4.6.2. Irregular humanoids
4.6.3. Winged creatures
4.6.4. Small animals
4.6.5. Large animals
4.6.6. Abbreviations used above

5.     Creatures, foes and other misfortunes

5.1. Your own creatures and tables
5.2. Animals
5.2.1. Large animals
5.2.2. Small animals
5.3. Orc
5.4. Skeleton
5.5. Ratpeople
5.6. Zombie
5.7. Fast hit point tables for NPC opponents

6.     Wounds and Healing

6.1. Ordinary Healing
6.2. Damages and their effects on the character
6.2.1. Effects
6.2.2. Critical zones
6.2.3. Losing limbs
6.3. Magical Healing
6.4. Damages on creatures and other foes

7.     Travel

7.1. Influences on travel
7.2. Rates of speed

7.2.1. Walking
7.2.2. Riding (a horse)
7.2.3. Tour de force
7.2.4. Other modes of transport

8.    Optional Rules

8.1. House Rules
8.2. The "Always Hit or Miss" Rule