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Nations and Places
Table of Contents
Preface
A Map of the World
The Calendar of Gushémal
Section I: Nations
Section II: Places of Renown
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General
Overview
General
Overview
“Land
of the Savages”, “The Big Freezer”, these are names that I have
heard often attributed to Robhovard, the steppeland on the southernmost
tip of our continent. “If you go there, you’ll come back a head
shorter,” is another statement commonly found.
It
is a dangerous land indeed, and it is also very cold, with glaciers
covering the south, down to the Cape of Drowning. Where no snow covers the
ground, the only plant life are lichen and low growing shrubs, barely
enough to support a decent population of herbivores. The exception is the
northern third where a goodly deal of forests grow; fir trees mostly. It
is not much warmer than in the south, yet the soil seems to be more
fertile. Perhaps a result of the excrements of the herds of thymbairs
roaming this part of Robhovard?

Mentionable
features of the land are rarely found in Robhovard, a land that seems
completely flat most of the time.
But
features there are, and those commonly are immense. There is the Deep
Gorge, a tear in the ground that seems to reach down for dozens of
miles, running across Robhovard for more than a hundred miles. At some
points its edges are close enough that one can jump across, at others one
can hardly see the other lip of the canyon.
Glacierdale
is probably a mountain, some eighty miles north of the Cape of Drowning.
One cannot be sure whether there is rock beneath the tons of ice that form
a giant bowl around a lake that, to my knowledge, bears no name. There
must be some volcanic activity beneath Glacierdale, for the lake is hot
and sulphurous. Nasty fumes rise from it, enough to make a steady man
swoon.
Cornevan’s
Atrocity is not really a geographical feature. No one knows for sure
what it is, but legends claim that at some point in mythical past, a king
named Cornevan ruled over Robhovard when the land was warm and lush.
Cornevan decided that his might was larger than that of the gods, and he
decided to prove it by erecting the biggest and most fantastic building of
all times. With the aid of thousands of slave workers and powerful
wizards, he proceeded to raise a building more than a mile wide and half a
mile high.
According
to legend, it was beautiful, a wondrous work of art that made many a
visitor believe in Cornevan’s claim to be higher than the gods. Alas,
the gods scarcely believed this claim. It had taken Cornevan’s people
thirty years to finish the building, and when there was only a single
stone remaining that had to be put into place, a storm drew up. The king
himself had been holding the stone, and he was the first to be struck down
by a lightning bolt. The legend claims that his shadow was forever burnt
into the stones beneath him, and his ghost entombed in the rock. All of
the building was turned to slag by the storm, melting and buckling,
re-shaped into the ugliest sight imaginable. The storm afterwards swept
across Robhovard, uprooting all the lush plant life, leaving behind it a
trail of destruction – and icy cold that forever would pervade the land.

The
people of Robhovard are a hardy sort, by necessity. For one thing there is
the eternal cold, for another the sources of meat are either hard to find
or have the unpleasant tendency to fight back. Icevoles lurk in the south,
along with some ice dragons ranging out from their homes beyond the sea.
Almost all across the land, shaggy unicorns roam, preying on
sludgesifters, horses and not rarely humans. The thymbairs in the north
are a splendid resource of meat, yet their tails and tusks make hunting a
dangerous affair.
As
a result, the Robhovardians are nomads, rarely remaining in one place for
long. It may be due to this that they have never developed a proper
civilization in the sense we know. They possess an interesting culture and
tradition, yet “civilization” has avoided them. Probably to escape
getting its head bashed in, I suppose.
For
the barbarian nomads tend towards violence. Wars between the tribes are
commonplace, usually over resources such as a nearby herd of thymbairs.
Oh, they claim that the reasons are others, such as one chief having
insulted the other, or a stolen bride, or that one of their many religious
rites was interrupted. Much as I honor their culture, in all the reports I
have received on the barbarians’ wars, the question of resources could
always be found beneath the pretexts.
In
the northern forestal regions, there are some real settlements. Few have
grown to respectable size, and their populations are as diverse as one can
find on Gushémal. The most important seems to be Dargozhan, a city
set in a volcanic crater. (The volcano has been at rest for well over five
centuries, therefore it appears a safe place. Certainly the mountain walls
which are hard to scale for attackers also serve as a deterrent, whereas
the valley inside is very fertile.) Dargozhan was founded one and a half
century ago by a group of prisoners who had escaped from the Blue Land and
decided to begin a fresh, new life away from their persecutors. There were
dwarves (of all races), elves, humans and some other races among the
prisoners, and all tried their best to create a new community. Little
information about the Dargozhan of today can be gleaned, for the city is
closed off and refuses to trade with the outside except on the rarest of
circumstances. Apparently their experiment has paid off. I would hope so.
History proves that the Romanii of 150 years ago were not the most
easygoing sort, and in their prisons many languished whose only fault had
been to tell a joke about the emperor.
Mentionable
as well is Honor’s Mettle, a fortified village of knightdwarves,
located at the very edge of the forestal northern region, next to the Deep
Gorge. To my knowledge, it is the only permanent settlement of
knightdwarves outside of Albinavia, established some thirty years ago. The
residents claim that they are honoring a legendary warrior – “the
Seabourne” – who came from the continent to their island. According to
my Albinavian sources, this hero is very dear to their hearts, and the
number of books published about his exploits is truly astonishing. (I have
read two of these, and I find it doubtful a single man could have
accomplished half of these feats. Hero worship certainly has inflated the
Seabourne one’s achievements.) As such, it is odd that only fifty
knightdwarves live in Honor’s Mettle, seven of whom are priests at their
local church. They have cut out a goodly life for themselves, hunting
thymbairs, tending to small farms and demanding tolls for using their
bridge across the Deep Gorge. Theirs is the only bridge within at least
four days’ travel, and it is broad and secure enough for six horses to
ride side by side. It is also very well protected, including magical
forcefields that have to be taken down by a knightdwarf wizard before a
traveller may pass.

Robhovard
can indeed be “The Land of the Savages”, but it also has places of
pristine beauty worthy of seeing. Unfortunately a visit is dangerous,
wherefore this land should only be explored by travellers as hardy as the
people who live in Robhovard.
Demercur
Ylvain,
Darawk Priest,
Sacred Academy of Chazevo

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